Fridge-bot & Ladybuggy

Concept art for two of the mecha that show up early in the film.

Concept art by Justin OaksfordConcept art by Justin Oaksford
Concept art by Justin Oaksford

Pre-visualization environments

As much as I wish I could post some lavish, full-color renders of the final environments in the film, the angular, chunky models below will have to suffice for now. These are a few of the low-poly sets we’ll be using for pre-vis animation, expertly modeled by David Alvarez based on Vincent’s paintings. There’s one of these for every environment in the film.

The Ottoman's living room
The Ottoman's workshop
Models by David Alvarez

Behind the Tattoo

Below you can see the progression of the design of the Scorpion Rider’s tattoo. (The word it spells out is Al Barzakh, the veil between life and death.)

The designs on the right side were contributed by David Ward, drawn in a mirrored calligraphic style. The designs on the left are from Dhar Jabouri, who favored an asymmetric approach. The two artists traded ideas back and forth, eventually settling on the impressive treatment at the bottom.

tattoo-progression.gif

Gallery additions: workshop/living room

I’m thrilled to report that, with the addition of these two paintings of the living room and workshop, environment concept work on The Ottoman is officially complete. The series of paintings in the environment gallery represent all the locations in the short.

Artwork by Vincent Morin
Artwork by Vincent Morin

Vincent has outdone himself with this richly detailed rendition of the Ottoman’s workshop. I can’t wait to see this environment recreated in 3D…

Small world, big strokes

The Scorpion Rider’s tattoo would only be onscreen for a few seconds, making it difficult to justify lavishing a lot of time on its design. But somehow its fleeting appearance only made me more determined to get it right.

The tattoo is key to the character’s introduction, appearing even before his face does. But getting it right—really doing it justice—was well beyond my abilities. I wanted more than just a cool, menacing tattoo of a scorpion. Anyone can make one of those. For this project, what I really wanted to create was an Arabic calligram, an ancient form of Islamic calligraphy in which a word or phrase is fashioned into the shape of an animal. Modern practitioners of the genre include the French-Iraqi Hassan Massoudy and Chinese Haji Noor Deen.

But of course, I can’t speak a word of Arabic, nor do I know any thing about calligraphy. The best we were going to be able to do was fake it, using existing calligrams to craft a tattoo that looked kinda like an Arabic word shaped like a scorpion.

And that’s when Dhar Jabouri stepped in. Some of you may have spotted his comments in some of the earlier entries on this blog. Dhar and I have known each other for years, from back when we were frequent posters on the Hash Animation:Master forums. When I asked Dhar if he was familiar with Hassan Massoudy’s work, this is what he responded:

Yeah, I’m familiar with Masoudy’s work. BTW, I’m from Iraq as well :o) I think maybe you’d like this Muslim Chinese calligrapher Haji Noor Deen Minguang Jiang. I know him very well, I translate for him when he tours the US. He only speaks Chinese and Arabic, so I translate for him from Arabic to English and we have developed quite a rapport. His mix of Chinese and Islamic ancient calligraphy makes for a distinctive and unique style. I am usually his pupil as well as interpreter whenever he visits northern California.

And that’s when I decided that this was going to be the greatest tattoo ever made.

Since that conversation, I, Dhar, and designer David Ward have been collaborating on a true Islamic-style calligram—an authentic, dramatic tattoo that lives up to the character of the Scorpion Rider and the world of The Ottoman. Opportunities like this don’t come along very often, and believe me, we’re making the most of it.

The three faces of the Scarab

An updated rendition of the Ottoman’s beetle-inspired mecha has been added to the mecha gallery. This one incorporates more of the homebrew battle gear that the Scarab sports at the start of the Tournament.

Shown below are David Ward’s designs for the unarmored, light-armored and heavy-armored incarnations of the Scarab. All three versions appear in the short.

Scarab armor designs
Armor designs by David Ward; Scarab design by Evans/Walshe/Oda

Working with concept artists: contracting

Once you’ve found artists you want to work with, it’s time to write up a contract. No matter how small the job is, resist the temptation to skip this step. Contracts are vital in protecting you against misunderstandings. Misunderstandings cost money. All sorts of less-than-ideal outcomes can arise:

  • Your freelancer underestimated the amount of time it would take to create your artwork, and is charging by the hour.
  • Your freelancer interprets your instructions very differently than you intended.
  • Your freelancer is juggling too many other jobs, and hasn’t worked on your assignment for weeks.

That’s why it’s so important to spell out exactly what you’re requesting, how much you’re willing to pay for it, and how soon you need it completed. This not only protects you from having to pay for incomplete work, but it also protects the freelancer from toiling over things you don’t need.

Specifying the delivery

What you write here is what you’re paying for, so make sure it’s both specific and reasonable.

  • How many renditions of the vehicle/character/environment are you commissioning? If you don’t specify, that number will be “one.”
  • How detailed do the drawings need to be? Sketchy? Inked and colored? Photoreal?
  • What views do you need? Three-quarter? Blueprint/isometric? Overhead? Don’t assume the artist is going to pick the angle you had in mind.

Determining pricing

Artists like to be paid by the hour. Clients prefer to pay by the job. Either method can spiral out of control when the number of revisions starts to rack up. For smaller jobs, a hybrid approach is usually the most workable one: Ask the freelancer to estimate how long it would take them to do a given task, then negotiate based on that amount. Don’t be afraid to ask for ways of getting that number down—you might be able to get the artist to reduce their hours by working in black and white instead of color, for example, or by agreeing to a hard limit on the number of revisions.

Once you have a figure you can both live with, that’s what goes in the contract.

The kill clause

Sometimes a freelancer just can’t produce the work that you need to move your project forward. Maybe their style is a mismatch with the existing art; maybe they’re too slow or the quality just isn’t there. If you don’t have a “kill clause” in your contract that allows you to abort an assignment and save your money, then you may be obligated to pay full price for whatever the artist delivers, even if it’s unusable for your purposes.

It’s best not to get overly complicated with the kill clause. If the project gets scuttled before it reaches the revisions stage, the artist should half of the agreed-upon sum, and both parties go their separate ways. Don’t argue over blame or try to re-negotiate—you’ll never be satisfied with the outcome. Just make a clean break, hire a replacement and move on.

The deadline

Make sure you specify a deadline to protect yourself against delays. Otherwise, an artist might deliver a concept long after it’s too late to be useful, and you’d be contractually obligated to pay them anyway. There’s no need to get fussy with penalties and notifications, just figure out when you need the artwork by, and say so in the contract. If the freelancer can’t deliver by the deadline, the contract is nullified.

Ownership

Make sure the contract states that the client assumes ownership of all rights to the artwork upon payment. Most freelancers expect this anyway, but again, it’s safer to spell it out in writing. Unless you have legal reasons to maintain secrecy, try to at least grant the artist the right to display the pieces in their portfolio, as this directly affects their livelihood.

Signing on the dotted line

That about covers it! Send your freelancer a dated, signed contract, have them sign and fax/e-mail you a copy, and you’re good to go. To save time, keep a template contract on hand that you can keep modifying as you work with different artists, and always make sure you negotiate everything listed above before any work begins!

The Desert Ruins

Two new paintings have just been added to the Environment Designs section of the gallery. They depict the eroding Carthaginian ruins on the outskirts of town.

Rather than conveying a majestic, towering lost civilization, I asked the artist to create the opposite: a forsaken graveyard of relics, half-buried under the shifting sands. The scenes that take place here are among the bleakest in the film, and I’ve tried to convey an atmosphere of despair.

Artwork by Vincent Morin
Artwork by Vincent Morin

New additions to the gallery

Several new pieces have been added to the Concept Art section, including this lovely Ottoman costume design by David Ward.

Artwork by David Ward
Artwork by David Ward

Other additions can be found on the Medina and Tournament Pavilion pages. More is on the way!

Tournament parking area

Following up on his fantastic Tournament Headquarters painting, Vincent brings us this striking rendition of the mecha parking area. Love that dusky purple sky!

Artwork by Vincent Morin
Artwork by Vincent Morin