The road to the medina, part 2

Back in part 1, we covered the concept art for the project’s North African dieselpunk building style as well as the street layout for the medina itself. Since then, we’ve begun building the components in 3D, starting with David Alvarez’ outstanding job on the buildings themselves:

The garage 3D modelThe factory 3D modelThe schoolThe radio station
Models by David Alvarez

These buildings and many more have been sprawled across the map to form the winding streets and narrow alleys of the medina. As you can see in the render below, we’re gradually replacing low-poly structures with high-poly ones as we build up the city.

An untextured render of the medina in progress
Model by David Alvarez, Matt Evans and Gavin Reed