The Ottoman

Still frame render of sequence 1, shot 25

The animated short film

Sequence 1, shot 5 Sequence 2, shot 22 Sequence 3, shot 8 Sequence 4, shot 71

The Ottoman is a 3D animated short film created by a team of artists from around the world. The film is set in a fictionalized Ottoman Empire, with a visual design inspired by European comic-book artists like Jean “Mœbius” Giraud. After many years in development, the film was completed in 2025, and is expected to screen at film festivals in the year ahead.

The story:

The Ottoman, a hotshot mechanic and amateur robot gladiator, is looking forward to proving himself in the arena against the reigning Tournament champion and his massive mechanical Scorpion. But when his obsession with victory endangers the lives of his wife and son, the Ottoman must learn some hard lessons about what true strength is all about.

Scorpion mecha concept sketch

What is dieselpunk?

Although similar to the steampunk genre, which combines Art Nouveau, Victorian-era fashion and whimsical steam-powered machinery, dieselpunk merges post-WWII Futurist architecture, greaser/chopper subcultures and diesel-powered vehicles. The tone of dieselpunk tends to be less optimistic than steampunk, often with more of a Cold War-inspired, dystopian atmosphere.

The Ottoman team

The Ottoman team, at CTN 2015

A diverse group of animators, modelers, texture artists, technical directors and cinematographers, the Ottoman team hails from around the globe, from Los Angeles to Madrid to Aukland, NZ.

Director
Mike Stamm
Animation Director
Dimos Vrysellas
Animators
Robert Anaya, Peter Ashamalla, Jaime Austad, Kyle Torres, Daniel Burns, Isai Calderon, Bob Charles, Laura Craig, Steve Dautner, Andrei Delgado, Jason Dixon, John Fielding, David Friedenstein, Arturo Garcia, Ori Gellman, Flor Giardullo, Hernan Giraldo, Guenever Goik, Wei-Chuan Hsu, Dhar Jabouri, Aaron Johnston, Matthew Krick, George Lambrakis, Nate Lee, Dave Levy, Alberto Martinez, Mark Medrano, Kyle Newton, Jacob Ovrick, Victor Perez, Rodrigo Reinoso, Juan Rincón, Laura Sullivan, Laura Trespioli, George Toombes, Peppi Tsui, Sam Wilson
Technical Supervisor
Bret Bays
Character TDs
Orestis Konstantinidis, Tiru Shanmugam, Charles Wardlaw
Post-production TDs
Kyle Newton
Art Director
Matt Evans
Character Designers
Jim Talbot, Sergey Popov, David Ward
Environment Designers
Dimitri Avramoglou, Goran Delic, Vincent Morin
Mecha Designers
Justin Oaksford, Roger Oda, Dermot Walshe, David Ward
Storyboard Artists
Davin Cheng, Ian Cherry, Victor Lopez, Vincent Morin, David Ward
Pre-Visualization Animators
Andy Lefton, Aleksey Voznesenski
Lighting Artists
Michael Mirandi, David Ward, Ting Xue
Lead Modeler
David Alvarez
Modelers
Gary Abrehart, Javier Arjonilla, Sandi Dolšak, Javier Fabuel, Jasper Hesseling, Toby Humphrey, Magne Lauritzen, Michael Marcondes, Steve Pointon, Nicolau Sanchis
Lead Texture Artist
David Ward
Texture Artists
Josep Tomas, Vladimir Ziryanov
Producers
Mike Stamm, Dimos Vrysellas
Associate Producers
Maxon Computer, Paul Babb, Rick Barrett, Ann Evans, David O'Reilly, John and Carol Stamm
Special thanks to
Paul Babb, Tomomi Okubo, Erin Sparling, Masataka Suemitsu